Third round they can escape again with no penalty, or suffer 4d10 points of damage. Paralyzation at -4 to escape or suffer 3d10 damage. Third round they can escape again with no penalty, or suffer 6d6 points of damage.Ī disembodied hand crushes and pins the target doing 2d10 damage. Paralyzation at -2 to escape or suffer 4d6 damage. This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.Ī disembodied hand constricts the target doing 3d6 damage. Will last until dispelled or for 9 hours. This is cumulative with bonuses from items and stats. Summons a skeleton warrior who follows the wizard's every command.Ĭonjures magical armor for the spellcaster with an Armor Class of 6. There is no Saving Throw, but Fire Resistance will reduce/eliminate damage. jet of flame causing 3d6 points of fire damage. It will last 4 rounds or until dispelled.Ģ ft. It will confer complete immunity to all weapons, except those of +5 or better enchantment. Creatures with high amounts of moisture receive -2 penalty to Saving Throws as well. This spell lets moisture evaporate from the creature, dealing 1d8 points of magical damage for every level of the caster, creatures can make a Save vs. Note: Some of the summaries provided in the Effect column have been updated to reflect how the spell works in the Enhanced Edition. The Wizard Spellbook in Baldur's Gate II: Shadows of Amn has 185 spells, with an additional 12 spells added in Baldur's Gate II: Throne of Bhaal. Wild mages have several spells only available to them. Specialist mages cannot use spells from the school opposed to their specialization. Bards have a limited selection of spells available. Wizard spells are used by mages, specialist mages, wild mages, sorcerers and bards.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |